Game developers are always looking for ways to make games more immersive, and Valve zone owner and co-founder Gabe Newell prompts them to think about brain and computer interfaces (BCIs). Valve has clearly been researching BCIs for a number of years now, and while we’re unlikely to see the company launch a commercial BCI of its own anytime in the near future, Newell appears convinced that these wearables could be the future of gaming. .
In an interview with New Zealand’s 1 news, Newell says Valve was working with OpenBCI on an open source BCI software project. These interfaces can be used to improve immersion by adapting gameplay to the user’s emotions at any time – for example increasing difficulty if the BCI detects that players are bored – but Newell also spoke of a future in which BCIs could be used to write signals to players’ minds.
“The real world will look flat, colorless, and fuzzy compared to the experiences that you will be able to create in people’s brains,” Newell said in the interview, “adding,” Where it becomes strange when your identity becomes adjustable through BCI. ” In fact, Newell believed that humans would be able to alter their sleep patterns through an application as one of the earliest applications of BCIs.
Does this mean Valve is working on a BCI for the same consumer? Not for now, at least, with Newell saying that research is advancing so rapidly that a product launch will be premature. “The rate at which we’re learning things is so fast that you don’t want to say prematurely, ‘Well, let’s just shut everything down and build a product and go through all the approval processes. Six months from now,’ Newell said, ‘You’re going to have something that will allow a set of Other features. ”
Although Valve’s work with BCIs appears to be advancing rapidly and promisingly, Newell also covered some of the downsides in his 1 News interview, stating that developers will need to put in great effort to make sure BCIs are safe, lest they fall victim to viruses or bad elements. . He also mentioned that BCIs could be used to make people feel pain, which could be part of a game.
Ultimately, Newell says people should trust BCIs enough to use them, which are an entirely different box of worms. If you have time, be sure to read Newell’s full and lengthy 1 News interview on the topic of BCIs, as it appears to be an area that could be very promising for the gaming world and beyond.