Cyberpunk 2077 Launch Disaster Explained – CD Projekt Co-founder drops it all

If you have read or seen anything related Cyberpunk 2077 Since the game launched last month, you’ve likely heard about a bunch of issues the game faces, particularly on previous-generation consoles. The game’s condition prompted a rare response from Sony as they removed the game from the PlayStation Store and, along with Microsoft, began offering refunds to anyone who wanted them. A little over a month has passed since then Cyberpunk 2077 Launched, and now CD Projekt co-founder Marcin Iwiński has released a statement detailing what went wrong with the game.

The five-minute manifesto was posted on Twitter a while ago, and Iwiński opened it by admitting that the console version of the game “did not meet the quality standards we wanted it to meet.” He apologized on behalf of CD Projekt’s leadership team, and asked players not to blame the company’s development teams for what happened with the console release – instead, Iwiński says it was his own and CD Projekt’s board decision to release the game.

Dive into Iwiński’s explanation, he notes that the game is “massive”, and since it is set in a large city, it is particularly taxing on hardware. Iwiński explains that the goal was to make the game look “epic” on the PC first and then reduce the console experience. Although that seemed possible at first, Iwiński says the in-game broadcast system must be changed and improved constantly, and in game testing, CD Projekt had already lost a lot of the issues that gamers were facing. According to Iwiński, CD Projekt thought it could offer the necessary improvements for the CyberpunkZero day correction.

Iwiński then covers the review process, which saw only computer keys available to reviewers at first, with the console keys only available two days before release due to the studio’s constant work on the zero-day correction. Add to all this the complexities of working from home, and the drive in CD Projekt Red seems more than you can chew with the console version of the game.

Iwinski also covered the company’s plans for the future with Cyberpunk-Share the schedule that you see above. We’ll see Patch 1.1 and 1.2 arrive early this year with major improvements, after which the company will continue to ship updates and improvements to the game for the remainder of 2021. We’ll also see free DLC packs for the game this year, along with the console upgrade. From next generation promised later in 2021 – Iwiński says it is supposed to arrive in the second half of the year.

Sure, commanding CD Projekt needed to make that statement regarding the state of the game, but the question is whether or not this is enough for console players (and to a lesser extent PC players) who feel the burn not just because of the fact that Cyberpunk 2077 It does have issues, but it’s also not what some would expect outside of the game. CD Projekt’s work is definitely over in the coming months, but for now, anyone who is disappointed in the game should see Iwiński’s full statement above.

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